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Go for Goblins

A finalist at last month’s Kiwi Gamestarter at NZGDC, Goblins of Elderstone last week had a soft launch at the Auckland Game Developers Meetup and is now live on Kickstarter. The crowdfunding campaign has already raised almost $25,000 (at time of writing) on the way to its $40,000 goal. The campaign runs into November, closing just after creators Lost Goblin take the game to PAX Australia.

In the game players nurture their tiny clan of Goblins and attempt to grow it into a dominating tribe. Key features include adorably chaotic goblins, free form city building, a large resource and crafting tree, political- and story-driven decisions plus RPG story moments.

Goblins of Elderstone gameplay trailer

Goblins of Elderstone has been a labour of love for an experienced and dedicated team of game developers for the past 18 months. The company was founded in 2014 by Gustav Seymore and Vaughan Sanders. Both had previously worked on various titles for Gameloft’s NZ studio, which the company closed early this year. Seymore’s also worked with Outsmart (Bloodgate) and Climax Studios. Sanders has also worked for Sidhe/PikPok (Rugby Challenge) and DJ software company Serato.

Seymore said that their inspiration was their team’s love for city builder games. “We realized that there was no monster version of city builder games and we love goblins so we thought this would be a great idea.”

Assuming the Kickstarter campaign reaches its goal, Lost Goblin expects to release Goblins of Elderstone early next year.